这是一个纯js项目,一个无网格的蛇游戏,我尝试在react js上重写它。 无网格贪吃蛇游戏,纯 html,js 我是新来的反应和前端顺便说一句
我只是不知道从哪里开始
var canv = document.getElementById('mc'), // canvas ctx = canv.getContext('2d'), // 2d context gs = fkp = false, // game started && first key pressed (initialization states) speed = baseSpeed = 3, // snake movement speed xv = yv = 0, // velocity (x & y) px = ~~(canv.width) / 2, // player X position py = ~~(canv.height) / 2, // player Y position pw = ph = 20, // player size aw = ah = 20, // apple size apples = [], // apples list trail = [], // tail elements list (aka trail) tail = 100, // tail size (1 for 10) tailSafeZone = 20, // self eating protection for head zone (aka safeZone) cooldown = false, // is key in cooldown mode score = 0; // current score
例如这段代码,什么应该是 state(useStae, useRef) 而什么应该只是一个let变量?还有一个访问 DOM 的问题,比如document.addEventListener(‘keydown’,changeDirection); 或canv.getContext(‘2d’)
When converting the snake game to React, you’ll need to consider several factors, including managing state, handling user interactions, and rendering the game on the screen. Here’s a basic guideline on how to approach this:
useState
gs
fkp
gameState
speed
xv
yv
px
py
trail
tail
score
apples
useEffect
Here’s how you can refactor the provided code for use in a React component:
import React, { useState, useEffect } from 'react'; const SnakeGame = () => { const [gameState, setGameState] = useState('initialized'); const [speed, setSpeed] = useState(3); const [xv, setXV] = useState(0); const [yv, setYV] = useState(0); const [px, setPX] = useState(Math.floor(canv.width) / 2); const [py, setPY] = useState(Math.floor(canv.height) / 2); const [trail, setTrail] = useState([]); const [tail, setTail] = useState(100); const [score, setScore] = useState(0); useEffect(() => { const handleKeyDown = (e) => { // Handle key presses }; document.addEventListener('keydown', handleKeyDown); // Clean up event listener return () => { document.removeEventListener('keydown', handleKeyDown); }; }, []); // Other game logic and rendering code... return ( // JSX for rendering the game ); }; export default SnakeGame;
In this refactored code:
This is just a starting point, and you’ll need to fill in the logic for game mechanics, rendering, and user interactions based on the original JavaScript code. Additionally, you may want to break down the component into smaller components for better organization and reusability.